Atari Paddles
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- | Manipulatory potencjometryczne (wiosełka). Kompatybilne ze wszystkimi 8-bitowymi maszynami. Często używane do gier typu Breakout (ale również nieodzowne np. w [[M.U.L.E.]]). Podłącza się je do portu joysticka, z tym, że dwa urządzenia zajmują jeden port. Zatem jest możliwe obsłużenie do czterech graczy jednocześnie. Wiosełka mają kąt obrotu 270°. Wymiary: 6,5 x 7 x 11 cm. Produkowane od 1977 roku. W terminologii Atari Corp, wystepuja pod symbolem CX30. | + | Manipulatory potencjometryczne (wiosełka). Kompatybilne ze wszystkimi 8-bitowymi maszynami. Często używane do gier typu Breakout (ale również nieodzowne np. w [[M.U.L.E.]]). Podłącza się je do portu joysticka, z tym, że dwa urządzenia zajmują jeden port. Zatem jest możliwe obsłużenie do czterech graczy jednocześnie. Wiosełka mają kąt obrotu 270°. Wymiary: 6,5 x 7 x 11 cm. Produkowane od 1977 roku. W terminologii Atari Corp, wystepują pod symbolem CX30. |
<center>[[Grafika:Paddles.jpg]]</center> | <center>[[Grafika:Paddles.jpg]]</center> | ||
+ | |||
+ | |||
+ | Programy, które robią użytek z paddli: | ||
+ | |||
+ | * AE (Jun Wada & Makoto Horai for Broderbund) | ||
+ | |||
+ | * Arkanoid (Taito)(Mike Hutchinson for Imagine, 1987; for The Hit Squad, 1987) | ||
+ | |||
+ | * Arkanoid II (Prof Soft Amsterdam, 1987) | ||
+ | |||
+ | * Asteraxis 2k (Waldemar Pawlaszek & Remigiusz Zukowski, 2001) | ||
+ | |||
+ | * Avalanche (Dennis Knoble for APX, 1980) | ||
+ | |||
+ | * Balloon Game (Kelly Jones & Bill Williams, 1984) | ||
+ | |||
+ | * Balloon Pop (White Bag Software, 1986) | ||
+ | |||
+ | * Bird-Man-3D demo (AMC-Verlag) | ||
+ | |||
+ | * Blazing Paddles (Baudville, 1986) | ||
+ | |||
+ | * Block Buster (Bradshaw & Griesemer for APX, 1981; Quality Software, 1981) | ||
+ | |||
+ | * Body Parts (Dominick A. Scalzo for PartlySoft Software, 1983) | ||
+ | |||
+ | * Breakout / Breakout!!! / brkwall.bas (public domain, author unknown) | ||
+ | |||
+ | * Burgers! (Douglas Crockford, 1983) | ||
+ | |||
+ | * Bust Out (Dennis Debro, 1989) | ||
+ | |||
+ | * Cascade (F. Neil Simms for ANALOG #28, March 1985) | ||
+ | |||
+ | * Castle Crisis (Bryan Edewaard, 2004) | ||
+ | |||
+ | * Checkers (David Slate for Odesta, 1982) | ||
+ | |||
+ | * Chess 7.0 (Larry Atkin for Odesta, 1982) | ||
+ | |||
+ | * Chicken (Mike Potter for Synapse, 1982) | ||
+ | |||
+ | * Chiseler (public domain, author unknown) | ||
+ | |||
+ | * Clowns and Balloons (Frank Cohen for Datasoft, 1982) | ||
+ | |||
+ | * Comment Compter ("Counter" by Al P. Casper for Atari France) | ||
+ | |||
+ | * Computer Quarterback (Dan Bunten for SSI, 1983) | ||
+ | |||
+ | * Counter (Al P. Casper for APX, 1982) | ||
+ | |||
+ | * David's Midnight Magic (David Snider for Broderbund, 1982) | ||
+ | |||
+ | * Descente a Ski ("Downhill" by Mark Reid for Atari France) | ||
+ | |||
+ | * Diamond Drop (Matthias M. Giwer for Compute!, 1983) | ||
+ | |||
+ | * Downhill (Mark Reid for APX) | ||
+ | |||
+ | * Dragonriders of Pern (Jim W. Connelley for Epyx, 1983) | ||
+ | |||
+ | * Etch-1 (public domain, author unknown) | ||
+ | |||
+ | * Frog (Stan Ockers 5/82 for A.C.E. Newsletter, July 1982) | ||
+ | |||
+ | * Frog (Stan Ockers 6/82 for Antic, Oct/Nov 1982) | ||
+ | |||
+ | * Golden Oldies Volume 1 v2.2 (Mike Fitch for Software Country, 1985) | ||
+ | |||
+ | * Golden Oldies Volume 1 v2.3 (Mike Fitch, The Software Toolworks, 1987 c1985) | ||
+ | |||
+ | * Hardwaretester/Peripheral Test 2.0 by Florian Dingler, 2008 | ||
+ | |||
+ | * Horse of a Different Color V1.0 (Gus Makreas, 3/1/81) | ||
+ | |||
+ | * Insomnia (Bob Fraser for APX, 1981) | ||
+ | |||
+ | * IQ by David S. Maynard for CRL, 1987 | ||
+ | |||
+ | * Kaboom! (Larry Kaplan & Paul Willson for Activision, 1983) | ||
+ | |||
+ | * JunkYard Racing (Tim Gearin, 1999) | ||
+ | |||
+ | * Landing Simulator (by Jake Jacobs for Creative Computing magazine, written for Apple, Atari translation by Bruce Jordan) | ||
+ | |||
+ | * Laser Game (public domain, author unknown) | ||
+ | |||
+ | * Laser Wars (Mike Potter for Crystalware, 1981) | ||
+ | |||
+ | * Lie Detector (Michael Krueger for Antic, 1986) | ||
+ | |||
+ | * Livewire (Tom Hudson - ANALOG #12) | ||
+ | |||
+ | * Livewire 2 (Tom Hudson - ANALOG #12 - Modified by Wolf) | ||
+ | |||
+ | * Lunar Lander (Wes Newell) | ||
+ | |||
+ | * Midnight Strip (M. L. Clayton, 1982) | ||
+ | |||
+ | * M.U.L.E. (Ozark Softscape for Electronic Arts, 1983; for Ariolasoft, 1985) | ||
+ | |||
+ | * Night Driver (Dudek, Szpilowski, Ziembik, 2008) | ||
+ | |||
+ | * Nineball (Jay M. Ford for ZiMAG, 1982) | ||
+ | |||
+ | * One on One! (Chris York for Compute!, 1983) | ||
+ | |||
+ | * Paratroop Attack (David Plotkin for Compute!'s Second Book of Atari, 1982) | ||
+ | |||
+ | * "Perfected Pong" see: Pong! ("Perfected Pong") below | ||
+ | |||
+ | * Personal Fitness Program (Dave Getreu for APX, 1981) | ||
+ | |||
+ | * Pinball Construction Set (Electronic Arts) (i wszystkie gry stworzone tym programem) | ||
+ | |||
+ | * PlatterMania (Michael Farren for Epyx, 1982) | ||
+ | |||
+ | * Pong ("Super Pong")(Gary Domrow/Summit Software Group, ANALOG #39 Feb.1986) | ||
+ | |||
+ | * [Pong] ("Pong 2", pong2.com, public domain, author unknown) | ||
+ | |||
+ | * Pong! ("Perfected Pong") (Bob Ayik for Antic, May 1988) | ||
+ | |||
+ | * Pool 1.5 (Howard De St. Germain for IDSI, 1981) | ||
+ | |||
+ | * Popcorn! (Cathy Sloatman, Mark Sloatman) | ||
+ | |||
+ | * Prisonball (John Scarborough for Compute!, 1986) | ||
+ | |||
+ | * Probe One - The Transmitter (Lloyd Ollmann for Synergistic Software, 1982) | ||
+ | |||
+ | * Safe Cracker (Mike Starnes) | ||
+ | |||
+ | * Space Bombs (John Y. Hsu, 1984) | ||
+ | |||
+ | * Space Eggs (Dan Thompson for Sirius, 1981) | ||
+ | |||
+ | * Speedblaster (Pinball Construction Set Game by MR Datentechnik) | ||
+ | |||
+ | * Spy's Demise (Robert Hardy & Alan Zeldin for Penguin Software, 1983) | ||
+ | |||
+ | * Stardust (MR Datentechnik) | ||
+ | |||
+ | * Starshot (Matthias M. Giwer for Compute!, 1983) | ||
+ | |||
+ | * States and Capitals (David J. Bohlke for SoftSide, 1980) | ||
+ | |||
+ | * Stereo 3-D Graphics Package (Clyde Spencer for APX, 1982) | ||
+ | |||
+ | * Super Ball (Compyshop mag.) | ||
+ | |||
+ | * Super Ball 2 (Compyshop mag.) | ||
+ | |||
+ | * Super Ball 3 (Compyshop mag.) | ||
+ | |||
+ | * Super Ball 4 (Compyshop mag.) | ||
+ | |||
+ | * Super Breakout by Larry Kaplan for Atari, 1979 | ||
+ | |||
+ | * "Super Pong" see: Pong ("Super Pong") above | ||
+ | |||
+ | * Stretch (public domain Gr. 15 pict. stretcher, author unknown) | ||
+ | |||
+ | * Superski (AMC, 1994 - patch for paddles by HOMESOFT) | ||
+ | |||
+ | * Tilter (public domain, author unknown) | ||
+ | |||
+ | * Uranium Core (Martin Stiby for Computer & Video Games mag, 1982/11) | ||
+ | |||
+ | * Warlords (The Webbed Sphere BBS) | ||
+ | |||
+ | * Wavy Navy (Rodney McAuley for Sirius, 1983) | ||
+ | |||
+ | * Wayout (Paul Allen Edelstein for Sirius, 1982) | ||
+ | |||
+ | * WildWest (Stan Ockers for ACE Newsletter, 1983) | ||
+ | |||
+ | * Word Radar (Jerry Chaffin & Bill Maxwell & Barbara Thompson for DLM, 1984) | ||
+ | |||
+ | * Worms? by David S. Maynard for Electronic Arts, 1983 | ||
+ | |||
+ | |||
+ | ==Zobacz też== | ||
+ | |||
+ | * [http://a8.fandal.cz/search.php?search=paddle&butt_details_x=x Lisa programów dla paddli u Fandala] | ||
+ | |||
[[Kategoria:Atari 8-bit]] | [[Kategoria:Atari 8-bit]] | ||
+ | [[Kategoria:Peryferia 8-bit]] | ||
{{stub}} | {{stub}} |
Aktualna wersja
Manipulatory potencjometryczne (wiosełka). Kompatybilne ze wszystkimi 8-bitowymi maszynami. Często używane do gier typu Breakout (ale również nieodzowne np. w M.U.L.E.). Podłącza się je do portu joysticka, z tym, że dwa urządzenia zajmują jeden port. Zatem jest możliwe obsłużenie do czterech graczy jednocześnie. Wiosełka mają kąt obrotu 270°. Wymiary: 6,5 x 7 x 11 cm. Produkowane od 1977 roku. W terminologii Atari Corp, wystepują pod symbolem CX30.
Programy, które robią użytek z paddli:
- AE (Jun Wada & Makoto Horai for Broderbund)
- Arkanoid (Taito)(Mike Hutchinson for Imagine, 1987; for The Hit Squad, 1987)
- Arkanoid II (Prof Soft Amsterdam, 1987)
- Asteraxis 2k (Waldemar Pawlaszek & Remigiusz Zukowski, 2001)
- Avalanche (Dennis Knoble for APX, 1980)
- Balloon Game (Kelly Jones & Bill Williams, 1984)
- Balloon Pop (White Bag Software, 1986)
- Bird-Man-3D demo (AMC-Verlag)
- Blazing Paddles (Baudville, 1986)
- Block Buster (Bradshaw & Griesemer for APX, 1981; Quality Software, 1981)
- Body Parts (Dominick A. Scalzo for PartlySoft Software, 1983)
- Breakout / Breakout!!! / brkwall.bas (public domain, author unknown)
- Burgers! (Douglas Crockford, 1983)
- Bust Out (Dennis Debro, 1989)
- Cascade (F. Neil Simms for ANALOG #28, March 1985)
- Castle Crisis (Bryan Edewaard, 2004)
- Checkers (David Slate for Odesta, 1982)
- Chess 7.0 (Larry Atkin for Odesta, 1982)
- Chicken (Mike Potter for Synapse, 1982)
- Chiseler (public domain, author unknown)
- Clowns and Balloons (Frank Cohen for Datasoft, 1982)
- Comment Compter ("Counter" by Al P. Casper for Atari France)
- Computer Quarterback (Dan Bunten for SSI, 1983)
- Counter (Al P. Casper for APX, 1982)
- David's Midnight Magic (David Snider for Broderbund, 1982)
- Descente a Ski ("Downhill" by Mark Reid for Atari France)
- Diamond Drop (Matthias M. Giwer for Compute!, 1983)
- Downhill (Mark Reid for APX)
- Dragonriders of Pern (Jim W. Connelley for Epyx, 1983)
- Etch-1 (public domain, author unknown)
- Frog (Stan Ockers 5/82 for A.C.E. Newsletter, July 1982)
- Frog (Stan Ockers 6/82 for Antic, Oct/Nov 1982)
- Golden Oldies Volume 1 v2.2 (Mike Fitch for Software Country, 1985)
- Golden Oldies Volume 1 v2.3 (Mike Fitch, The Software Toolworks, 1987 c1985)
- Hardwaretester/Peripheral Test 2.0 by Florian Dingler, 2008
- Horse of a Different Color V1.0 (Gus Makreas, 3/1/81)
- Insomnia (Bob Fraser for APX, 1981)
- IQ by David S. Maynard for CRL, 1987
- Kaboom! (Larry Kaplan & Paul Willson for Activision, 1983)
- JunkYard Racing (Tim Gearin, 1999)
- Landing Simulator (by Jake Jacobs for Creative Computing magazine, written for Apple, Atari translation by Bruce Jordan)
- Laser Game (public domain, author unknown)
- Laser Wars (Mike Potter for Crystalware, 1981)
- Lie Detector (Michael Krueger for Antic, 1986)
- Livewire (Tom Hudson - ANALOG #12)
- Livewire 2 (Tom Hudson - ANALOG #12 - Modified by Wolf)
- Lunar Lander (Wes Newell)
- Midnight Strip (M. L. Clayton, 1982)
- M.U.L.E. (Ozark Softscape for Electronic Arts, 1983; for Ariolasoft, 1985)
- Night Driver (Dudek, Szpilowski, Ziembik, 2008)
- Nineball (Jay M. Ford for ZiMAG, 1982)
- One on One! (Chris York for Compute!, 1983)
- Paratroop Attack (David Plotkin for Compute!'s Second Book of Atari, 1982)
- "Perfected Pong" see: Pong! ("Perfected Pong") below
- Personal Fitness Program (Dave Getreu for APX, 1981)
- Pinball Construction Set (Electronic Arts) (i wszystkie gry stworzone tym programem)
- PlatterMania (Michael Farren for Epyx, 1982)
- Pong ("Super Pong")(Gary Domrow/Summit Software Group, ANALOG #39 Feb.1986)
- [Pong] ("Pong 2", pong2.com, public domain, author unknown)
- Pong! ("Perfected Pong") (Bob Ayik for Antic, May 1988)
- Pool 1.5 (Howard De St. Germain for IDSI, 1981)
- Popcorn! (Cathy Sloatman, Mark Sloatman)
- Prisonball (John Scarborough for Compute!, 1986)
- Probe One - The Transmitter (Lloyd Ollmann for Synergistic Software, 1982)
- Safe Cracker (Mike Starnes)
- Space Bombs (John Y. Hsu, 1984)
- Space Eggs (Dan Thompson for Sirius, 1981)
- Speedblaster (Pinball Construction Set Game by MR Datentechnik)
- Spy's Demise (Robert Hardy & Alan Zeldin for Penguin Software, 1983)
- Stardust (MR Datentechnik)
- Starshot (Matthias M. Giwer for Compute!, 1983)
- States and Capitals (David J. Bohlke for SoftSide, 1980)
- Stereo 3-D Graphics Package (Clyde Spencer for APX, 1982)
- Super Ball (Compyshop mag.)
- Super Ball 2 (Compyshop mag.)
- Super Ball 3 (Compyshop mag.)
- Super Ball 4 (Compyshop mag.)
- Super Breakout by Larry Kaplan for Atari, 1979
- "Super Pong" see: Pong ("Super Pong") above
- Stretch (public domain Gr. 15 pict. stretcher, author unknown)
- Superski (AMC, 1994 - patch for paddles by HOMESOFT)
- Tilter (public domain, author unknown)
- Uranium Core (Martin Stiby for Computer & Video Games mag, 1982/11)
- Warlords (The Webbed Sphere BBS)
- Wavy Navy (Rodney McAuley for Sirius, 1983)
- Wayout (Paul Allen Edelstein for Sirius, 1982)
- WildWest (Stan Ockers for ACE Newsletter, 1983)
- Word Radar (Jerry Chaffin & Bill Maxwell & Barbara Thompson for DLM, 1984)
- Worms? by David S. Maynard for Electronic Arts, 1983
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Zobacz też
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