Atari Paddles

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Wersja z dnia 12:39, 13 lis 2018
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Linia 86: Linia 86:
- JunkYard Racing (Tim Gearin, 1999) - JunkYard Racing (Tim Gearin, 1999)
-- Landing Simulator (by Jake Jacobs for Creative Computing magazine,+- Landing Simulator (by Jake Jacobs for Creative Computing magazine, written for Apple, Atari translation by Bruce Jordan)
- +
- written for Apple, Atari translation by Bruce Jordan)+
- Laser Game (public domain, author unknown) - Laser Game (public domain, author unknown)

Wersja z dnia 12:40, 13 lis 2018

Manipulatory potencjometryczne (wiosełka). Kompatybilne ze wszystkimi 8-bitowymi maszynami. Często używane do gier typu Breakout (ale również nieodzowne np. w M.U.L.E.). Podłącza się je do portu joysticka, z tym, że dwa urządzenia zajmują jeden port. Zatem jest możliwe obsłużenie do czterech graczy jednocześnie. Wiosełka mają kąt obrotu 270°. Wymiary: 6,5 x 7 x 11 cm. Produkowane od 1977 roku. W terminologii Atari Corp, wystepują pod symbolem CX30.

Grafika:Paddles.jpg


Programy, które robią użytek z paddli:

- AE (Jun Wada & Makoto Horai for Broderbund)

- Arkanoid (Taito)(Mike Hutchinson for Imagine, 1987; for The Hit Squad, 1987)

- Arkanoid II (Prof Soft Amsterdam, 1987)

- Asteraxis 2k (Waldemar Pawlaszek & Remigiusz Zukowski, 2001)

- Avalanche (Dennis Knoble for APX, 1980)

- Balloon Game (Kelly Jones & Bill Williams, 1984)

- Balloon Pop (White Bag Software, 1986)

- Bird-Man-3D demo (AMC-Verlag)

- Blazing Paddles (Baudville, 1986)

- Block Buster (Bradshaw & Griesemer for APX, 1981; Quality Software, 1981)

- Body Parts (Dominick A. Scalzo for PartlySoft Software, 1983)

- Breakout / Breakout!!! / brkwall.bas (public domain, author unknown)

- Burgers! (Douglas Crockford, 1983)

- Bust Out (Dennis Debro, 1989)

- Cascade (F. Neil Simms for ANALOG #28, March 1985)

- Castle Crisis (Bryan Edewaard, 2004)

- Checkers (David Slate for Odesta, 1982)

- Chess 7.0 (Larry Atkin for Odesta, 1982)

- Chicken (Mike Potter for Synapse, 1982)

- Chiseler (public domain, author unknown)

- Clowns and Balloons (Frank Cohen for Datasoft, 1982)

- Comment Compter ("Counter" by Al P. Casper for Atari France)

- Computer Quarterback (Dan Bunten for SSI, 1983)

- Counter (Al P. Casper for APX, 1982)

- David's Midnight Magic (David Snider for Broderbund, 1982)

- Descente a Ski ("Downhill" by Mark Reid for Atari France)

- Diamond Drop (Matthias M. Giwer for Compute!, 1983)

- Downhill (Mark Reid for APX)

- Dragonriders of Pern (Jim W. Connelley for Epyx, 1983)

- Etch-1 (public domain, author unknown)

- Frog (Stan Ockers 5/82 for A.C.E. Newsletter, July 1982)

- Frog (Stan Ockers 6/82 for Antic, Oct/Nov 1982)

- Golden Oldies Volume 1 v2.2 (Mike Fitch for Software Country, 1985)

- Golden Oldies Volume 1 v2.3 (Mike Fitch, The Software Toolworks, 1987 c1985)

- Hardwaretester/Peripheral Test 2.0 by Florian Dingler, 2008

- Horse of a Different Color V1.0 (Gus Makreas, 3/1/81)

- Insomnia (Bob Fraser for APX, 1981)

- IQ by David S. Maynard for CRL, 1987

- Kaboom! (Larry Kaplan & Paul Willson for Activision, 1983)

- JunkYard Racing (Tim Gearin, 1999)

- Landing Simulator (by Jake Jacobs for Creative Computing magazine, written for Apple, Atari translation by Bruce Jordan)

- Laser Game (public domain, author unknown)

- Laser Wars (Mike Potter for Crystalware, 1981)

- Lie Detector (Michael Krueger for Antic, 1986)

- Livewire (Tom Hudson - ANALOG #12)

- Livewire 2 (Tom Hudson - ANALOG #12 - Modified by Wolf)

- Lunar Lander (Wes Newell)

- Midnight Strip (M. L. Clayton, 1982)

- M.U.L.E. (Ozark Softscape for Electronic Arts, 1983; for Ariolasoft, 1985)

- Night Driver (Dudek, Szpilowski, Ziembik, 2008)

- Nineball (Jay M. Ford for ZiMAG, 1982)

- One on One! (Chris York for Compute!, 1983)

- Paratroop Attack (David Plotkin for Compute!'s Second Book of Atari, 1982)

- "Perfected Pong" see: Pong! ("Perfected Pong") below

- Personal Fitness Program (Dave Getreu for APX, 1981)

- Pinball Construction Set (Electronic Arts)

 - all pinball games created with Pinball Construction Set

- PlatterMania (Michael Farren for Epyx, 1982)

- Pong ("Super Pong")(Gary Domrow/Summit Software Group, ANALOG #39 Feb.1986)

- [Pong] ("Pong 2", pong2.com, public domain, author unknown)

- Pong! ("Perfected Pong") (Bob Ayik for Antic, May 1988)

- Pool 1.5 (Howard De St. Germain for IDSI, 1981)

- Popcorn! (Cathy Sloatman, Mark Sloatman)

- Prisonball (John Scarborough for Compute!, 1986)

- Probe One - The Transmitter (Lloyd Ollmann for Synergistic Software, 1982)

- Safe Cracker (Mike Starnes)

- Space Bombs (John Y. Hsu, 1984)

- Space Eggs (Dan Thompson for Sirius, 1981)

- Speedblaster (Pinball Construction Set Game by MR Datentechnik)

- Spy's Demise (Robert Hardy & Alan Zeldin for Penguin Software, 1983)

- Stardust (MR Datentechnik)

- Starshot (Matthias M. Giwer for Compute!, 1983)

- States and Capitals (David J. Bohlke for SoftSide, 1980)

- Stereo 3-D Graphics Package (Clyde Spencer for APX, 1982)

- Super Ball (Compyshop mag.)

- Super Ball 2 (Compyshop mag.)

- Super Ball 3 (Compyshop mag.)

- Super Ball 4 (Compyshop mag.)

- Super Breakout by Larry Kaplan for Atari, 1979

- "Super Pong" see: Pong ("Super Pong") above

- Stretch (public domain Gr. 15 pict. stretcher, author unknown)

- Superski (AMC, 1994 - patch for paddles by HOMESOFT)

- Tilter (public domain, author unknown)

- Uranium Core (Martin Stiby for Computer & Video Games mag, 1982/11)

- Warlords (The Webbed Sphere BBS)

- Wavy Navy (Rodney McAuley for Sirius, 1983)

- Wayout (Paul Allen Edelstein for Sirius, 1982)

- WildWest (Stan Ockers for ACE Newsletter, 1983)

- Word Radar (Jerry Chaffin & Bill Maxwell & Barbara Thompson for DLM, 1984)

- Worms? by David S. Maynard for Electronic Arts, 1983


== Zobacz także:


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