Atari Paddles

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Manipulatory potencjometryczne (wiosełka). Kompatybilne ze wszystkimi 8-bitowymi maszynami. Często używane do gier typu Breakout (ale również nieodzowne np. w M.U.L.E.). Podłącza się je do portu joysticka, z tym, że dwa urządzenia zajmują jeden port. Zatem jest możliwe obsłużenie do czterech graczy jednocześnie. Wiosełka mają kąt obrotu 270°. Wymiary: 6,5 x 7 x 11 cm. Produkowane od 1977 roku. W terminologii Atari Corp, wystepują pod symbolem CX30.

Grafika:Paddles.jpg


Programy, które robią użytek z paddli:

  • AE (Jun Wada & Makoto Horai for Broderbund)
  • Arkanoid (Taito)(Mike Hutchinson for Imagine, 1987; for The Hit Squad, 1987)
  • Arkanoid II (Prof Soft Amsterdam, 1987)
  • Asteraxis 2k (Waldemar Pawlaszek & Remigiusz Zukowski, 2001)
  • Avalanche (Dennis Knoble for APX, 1980)
  • Balloon Game (Kelly Jones & Bill Williams, 1984)
  • Balloon Pop (White Bag Software, 1986)
  • Bird-Man-3D demo (AMC-Verlag)
  • Blazing Paddles (Baudville, 1986)
  • Block Buster (Bradshaw & Griesemer for APX, 1981; Quality Software, 1981)
  • Body Parts (Dominick A. Scalzo for PartlySoft Software, 1983)
  • Breakout / Breakout!!! / brkwall.bas (public domain, author unknown)
  • Burgers! (Douglas Crockford, 1983)
  • Bust Out (Dennis Debro, 1989)
  • Cascade (F. Neil Simms for ANALOG #28, March 1985)
  • Castle Crisis (Bryan Edewaard, 2004)
  • Checkers (David Slate for Odesta, 1982)
  • Chess 7.0 (Larry Atkin for Odesta, 1982)
  • Chicken (Mike Potter for Synapse, 1982)
  • Chiseler (public domain, author unknown)
  • Clowns and Balloons (Frank Cohen for Datasoft, 1982)
  • Comment Compter ("Counter" by Al P. Casper for Atari France)
  • Computer Quarterback (Dan Bunten for SSI, 1983)
  • Counter (Al P. Casper for APX, 1982)
  • David's Midnight Magic (David Snider for Broderbund, 1982)
  • Descente a Ski ("Downhill" by Mark Reid for Atari France)
  • Diamond Drop (Matthias M. Giwer for Compute!, 1983)
  • Downhill (Mark Reid for APX)
  • Dragonriders of Pern (Jim W. Connelley for Epyx, 1983)
  • Etch-1 (public domain, author unknown)
  • Frog (Stan Ockers 5/82 for A.C.E. Newsletter, July 1982)
  • Frog (Stan Ockers 6/82 for Antic, Oct/Nov 1982)
  • Golden Oldies Volume 1 v2.2 (Mike Fitch for Software Country, 1985)
  • Golden Oldies Volume 1 v2.3 (Mike Fitch, The Software Toolworks, 1987 c1985)
  • Hardwaretester/Peripheral Test 2.0 by Florian Dingler, 2008
  • Horse of a Different Color V1.0 (Gus Makreas, 3/1/81)
  • Insomnia (Bob Fraser for APX, 1981)
  • IQ by David S. Maynard for CRL, 1987
  • Kaboom! (Larry Kaplan & Paul Willson for Activision, 1983)
  • JunkYard Racing (Tim Gearin, 1999)
  • Landing Simulator (by Jake Jacobs for Creative Computing magazine, written for Apple, Atari translation by Bruce Jordan)
  • Laser Game (public domain, author unknown)
  • Laser Wars (Mike Potter for Crystalware, 1981)
  • Lie Detector (Michael Krueger for Antic, 1986)
  • Livewire (Tom Hudson - ANALOG #12)
  • Livewire 2 (Tom Hudson - ANALOG #12 - Modified by Wolf)
  • Lunar Lander (Wes Newell)
  • Midnight Strip (M. L. Clayton, 1982)
  • M.U.L.E. (Ozark Softscape for Electronic Arts, 1983; for Ariolasoft, 1985)
  • Night Driver (Dudek, Szpilowski, Ziembik, 2008)
  • Nineball (Jay M. Ford for ZiMAG, 1982)
  • One on One! (Chris York for Compute!, 1983)
  • Paratroop Attack (David Plotkin for Compute!'s Second Book of Atari, 1982)
  • "Perfected Pong" see: Pong! ("Perfected Pong") below
  • Personal Fitness Program (Dave Getreu for APX, 1981)
  • Pinball Construction Set (Electronic Arts) (i wszystkie gry stworzone tym programem)
  • PlatterMania (Michael Farren for Epyx, 1982)
  • Pong ("Super Pong")(Gary Domrow/Summit Software Group, ANALOG #39 Feb.1986)
  • [Pong] ("Pong 2", pong2.com, public domain, author unknown)
  • Pong! ("Perfected Pong") (Bob Ayik for Antic, May 1988)
  • Pool 1.5 (Howard De St. Germain for IDSI, 1981)
  • Popcorn! (Cathy Sloatman, Mark Sloatman)
  • Prisonball (John Scarborough for Compute!, 1986)
  • Probe One - The Transmitter (Lloyd Ollmann for Synergistic Software, 1982)
  • Safe Cracker (Mike Starnes)
  • Space Bombs (John Y. Hsu, 1984)
  • Space Eggs (Dan Thompson for Sirius, 1981)
  • Speedblaster (Pinball Construction Set Game by MR Datentechnik)
  • Spy's Demise (Robert Hardy & Alan Zeldin for Penguin Software, 1983)
  • Stardust (MR Datentechnik)
  • Starshot (Matthias M. Giwer for Compute!, 1983)
  • States and Capitals (David J. Bohlke for SoftSide, 1980)
  • Stereo 3-D Graphics Package (Clyde Spencer for APX, 1982)
  • Super Ball (Compyshop mag.)
  • Super Ball 2 (Compyshop mag.)
  • Super Ball 3 (Compyshop mag.)
  • Super Ball 4 (Compyshop mag.)
  • Super Breakout by Larry Kaplan for Atari, 1979
  • "Super Pong" see: Pong ("Super Pong") above
  • Stretch (public domain Gr. 15 pict. stretcher, author unknown)
  • Superski (AMC, 1994 - patch for paddles by HOMESOFT)
  • Tilter (public domain, author unknown)
  • Uranium Core (Martin Stiby for Computer & Video Games mag, 1982/11)
  • Warlords (The Webbed Sphere BBS)
  • Wavy Navy (Rodney McAuley for Sirius, 1983)
  • Wayout (Paul Allen Edelstein for Sirius, 1982)
  • WildWest (Stan Ockers for ACE Newsletter, 1983)
  • Word Radar (Jerry Chaffin & Bill Maxwell & Barbara Thompson for DLM, 1984)
  • Worms? by David S. Maynard for Electronic Arts, 1983


== Zobacz także:


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