RMT (format pliku)
From Atariki
RMT 1.x module format -------------------------------- header struct ============= offset type desc ------ ---- ---- 00 DWORD header string 'RMT4' or 'RMT8' 04 BYTE track len ($00 means 256) 05 BYTE song speed 06 BYTE player freq 07 BYTE format version number ($01 for player routine 1.x compatible format) 08 WORD pointer to instrument pointers table 0a WORD pointer to track pointers table (lo) 0c WORD pointer to track pointers table (hi) 0e WORD pointer to tracks list (SONG) instrument struct ================= offset type desc ------ ---- ---- 00 BYTE tlen (pointer to end of table of notes) 01 BYTE tgo (pointer to loop of table of notes) 02 BYTE elen (pointer to end of envelope) 03 BYTE ego (pointer to loop of envelope) 04 BYTE tspd (bit 0-5), tmode (bit 6), ttype (bit 7) 05 BYTE audctl 06 BYTE vslide 07 BYTE vmin(bit 4-7) 08 BYTE delay ($00 for no vibrato & no fshift) 09 BYTE vibrato (0-3) 0a BYTE fshift 0b BYTE unused 0c table of notes ? envelope ttype ----- 0 - notes 1 - freqs tmode ----- 0 - + 1 - += TABLE OF NOTES struct ===================== BYTE note or frequence (according to the ttype) ENVELOPE struct =============== BYTE volume (bit 0-3 left channel) (bits 4-7 right channel (in RMT4 it's the same as bits 0-3)) BYTE portamento (bit 0), distortion(bit 1-3), command (bit 4-6), filter (bit 7) BYTE XY distortion ---------- 0 - $0v 2 - $2v 4 - $4v 6 - $Cv 16-bit bass table tone 8 - $8v A - $Av pure tone C - $Cv bass 1 table tone E - $Cv bass 2 table tone command ------- 0 - play BASE_NOTE + $XY semitones 1 - play frequency $XY 2 - play BASE_NOTE + frequency $XY 3 - set BASE_NOTE += $XY semitones; play BASE_NOTE 4 - set FSHIFT += frequency $XY; play BASE_NOTE 5 - set PORTAMENTO speed $X and step $Y; play BASE_NOTE 6 - set FILTER_SHFRQ += frequency $XY; play BASE_NOTE 7 - set BASE_NOTE = $XY; play BASE_NOTE / if $XY == $80 then VOLUMEONLY mode TRACK struct ============ BYTE bit 0-5 note bit 6-7 volume(LO) or pause(1-3 beats) or special if note is $00-$3c: BYTE bit 0-1 volume(HI) bit 2-7 instrument number if note is $3d: BYTE bit 0-1 volume(HI) volume only if note is $3e: bit 6-7 pause if pause is $01-$03: pause 1-3 beats if pause is $00: next byte pause 1-255 beats if note is $3f: if bit 6-7 is zero: next byte speed $01-$ff if bit 6 is zero, 7 is set up: next byte is track jump pointer (go to $00-$ff from the begin of track data) if bit 6-7 is set up: END of track INSTRUMENTS TABLE ================= WORD ptr_instr0 WORD ptr_instr1 WORD ptr_instr3 ... ptr_instr = 0 if instrument isn't used TRACKS TABLE (LO) ================= BYTE lowbyte_of_ptr_track0 BYTE lowbyte_of_ptr_track1 BYTE lowbyte_of_ptr_track2 ... TRACKS TABLE (HI) ================= BYTE highbyte_of_ptr_track0 BYTE highbyte_of_ptr_track1 BYTE highbyte_of_ptr_track2 ... ptr_track = 0 if track isn't used TRACK LIST struct (SONG) ======================== BYTE tracknumL1,tracknumL2,tracknumL3,tracknumL4,[tracknumR1,..,tracknumR4] BYTE tracknumL1,tracknumL2,tracknumL3,tracknumL4,[tracknumR1,..,tracknumR4] BYTE tracknumL1,tracknumL2,tracknumL3,tracknumL4,[tracknumR1,..,tracknumR4] ... if tracknum is FF, then empty track is used if tracknumL1 is FE, then gotoline(BYTE)=tracknumL2, goto_pointer(WORD)=(tracknumL3,4) Note: gotoline(BYTE) is not used in player (but tracker uses it)
Jeśli moduł nie jest "ogołocony" (opcja "Strip" w RMT), zaraz za głównym blokiem zawierającym moduł następuje drugi blok, w którym zapisane są:
- nazwa utworu (max. 64 znaki),
- nazwy instrumentów (max. 32 znaki każdy).
Każda nazwa kończy się zerem (ATASCII #0).